Yuugi
By: Akira
Version: 20 Feb 2003
Monsters:
[God Of Osiris]
Lv 10
God / God
X000 / X000
-X is the number of cards in controller's hand. (When it is not
on field, it is taken to be 4000/4000)
-Soou-Rai-Dan
When your opponent summons (excluding Special-Summon) a monster
in either Attack or Reverse Defense mode, destroy that monster
if it's Attack/Defense rating is 1500 & below.
[Black Magician]
Lv 7
Dark / Magician
2500 / 2100
-None
[Black Magician Girl]
Lv 6
Dark / Magician
2000 / 1700
-For each [Black Magician] & [Chaos of Black Magician], increase
this monster's Attack rating by 300.
[Buster Blader]
Lv 7
Earth / Warrior
2600 / 2300
-For each Dragon-type monsters in opponent's field and grave,
increase this monster's Attack rating by 500.
[Gilfar Demon]
Lv 6
Dark / Demon
2200 / 2500
-When this card is sent to the grave, attach this card to a monster
on the field as a magic equipment. The equiped monster's Attack
rating will decrease by 500.
[Magnet Valkyrion]
Lv 8
Earth / Rock
3500 / 3850
-When you have [Magnet Warrior Alpha], [Magnet Warrior Beta] &
[Magnet Warrior Gamma] in your hand and Field, sacrifice them
to Special Summon this card. When [Magnet Warrior Alpha], [Magnet
Warrior Beta] & [Magnet Warrior Gamma] are in grave, you may
sacrifice this card from the field to Special summon [Magnet Warrior
Alpha], [Magnet Warrior Beta] & [Magnet Warrior Gamma] from
the grave.
[Magnet Warrior Alpha]
Lv 4
Earth / Rock
1400 / 1700
[Magnet Warrior Beta]
Lv 4
Earth / Rock
1700 / 1600
[Magnet Warrior Gamma]
Lv 4
Earth / Rock
1500 / 1800
[Illusion Beast Gazelle]
Lv 4
Earth / Beast
1500 / 1200
[Baformet]
Lv 5
Dark / Demon
1400 / 1800
-When this card is successfully summoned, or reverse summoned,
seach your deck for a card named [Illusion Beast Gazelle] and
add it to your hand.
[Kuribo]
Lv 1
Dark / Demon
300 / 200
-Discard this card from your hand. Reduce damage inflicted by
1 of opponent's monster to your LP to 0. This effect can only
be used in your opponent's battle phase.
[Big Shield Guarder]
Lv 4
Earth / Warrior
100 / 2600
-When card becomes the target of magic in reverse defense mode,
negate the magic's effect and flip this card over to defense mode.
When this card is attacked, flip it to attack mode after inflicting
damage.
[Jack Knight]
Lv 5
Light / Warrior
1900 / 1000
[Queen Knight]
Lv 4
Light / Warrior
1500 / 1600
[King Knight]
Lv 4
Light Warrior
1600 / 1400
-When this card is successfully summoned into play, and [Queen
Knight] is in your field, Special summon a [Jack Knight] from
your deck.
[Gremlin]
Lv 4
Dark / Demon
1300 / 1400
Fusion Monsters:
[Winged Illusion Beast Chimera]
Lv 6
Wind / Beast
2100 / 1800
[Illusion Beast Gazelle] + [Baformet]
-When this card is destroyed by battle, select either [Illusion
Beast Gazelle] or [Baformet] from your grave and special summon
it into play in Attack or Defense mode.
[Black Paladin]
Lv 8
Dark / Magician
2900 / 2400
[Black Magician] + [Buster Blader]
-This card can only be special summoned by fusion.
-When this card is faced-up in play, discard a card to counter
a magic.
-For each Dragon-type monsters on all players' field and grave,
increase this monster's attack rating by 500.
Magics:
[Resurrect]
Normal Magic
-Special summon a monster from either player's grave and put it
on your field in Attack or Defense mode.
[Change of Heart]
Normal Magic
-Choose an opponent's monster and put it under your control until
end of turn.
[Fusion]
Normal Magic
-Required to fusion 2 or more monsters.
[Fusion Undo]
Instant Magic
-Choose a Fusion monster on the field. Return it to the fusion
deck and special summon the monsters used to fusion it from the
grave.
[Pot of Greed]
Normal Magic
-Draw 2 cards from your deck.
[Hand Obeliteration]
Normal Magic
-All players discard all the cards in their hand and draw the
same number of cards discarded from the deck.
[Hand Exchange]
Normal Magic
-Both players look at opponent's hand and choose 1 card. Exchange
the chosen card.
[Mutiply]
Instant Magic
-Sacrifice a Kuribo from the field and put Kuribo tokens (Dark/Demon/Lv
1/Atk 300/ Def 200) in Defense mode into your empty monster slots.
These tokens cannot be sacrificed for summoning purpose.
[Monster Recall]
Instant Magic
-Return 1 of your monster from the field to the hand and shuffle
your hand into your deck. Draw the same number of cards you shuffled
from your deck.
[Magic Undo]
Normal Magic
-Destroy a Magic card. If the card is reverse, flip it open. Flip
it back if it is a trap.
[Trap Destroy]
Normal Magic
-Destroy a faced-up trap.
[Secret Magic Book]
Equipment Magic
-Equip this card to a Magician. Increase the Attack rating of
the equiped monster by 300.
[Magic Scattering Waves]
Normal Magic
-Pay 1000 LP.
-Choose a Lv 7 and above Magician on your field.
-For this turn, the chosen monster may attack all of opponent's
monster. The monsters' destroyed this way loses their effect.
[Double Magic]
Normal Magic
-Discard a magic card. Choose 1 magic card from opponent's grave
and use as your own.
[Demon Sanctuary]
Normal Magic
-Special summon a Demon token (Dark/Demon/Lv 1/Atk 0/Def 0) into
play.
-Overflow damage inflicted to this card will be redirected to
opponent.
-This card cannot attack.
-Pay 1000 LP during your main phase or destroy this card.
Traps:
[Chain Destruction]
Normal Trap
-Activate when a monster with Attack rating of 2000 and below
is summon, reverse summon and special summon. Destroy all monsters
with the same name from opponent's hand and deck.
[Hand-Sealing Sword of Light]
Normal Trap
-Choose 1 card randomly from opponent's hand and send it out of
game reversed for 3 turns. Return it to opponent's hand at opponent's
4th turn.
[Magical Silk Hat]
Normal Trap
-Choose 2 non-monster cards from your deck, and choose 1 monster
on your field. Shuffle the chosen cards together and put them
in reverse defense mode. Destroy the non-monster (Atk 0/Def 0)
at the end of battle phase. This card can only be used in the
batte phase.
[Spirit's Mirror]
Normal Trap
-Retarget a single player targeting magic.
[Hexagram Curse]
Permanent Trap
-When this card is in play, the chosen card cannot attack nor
change mode. When the chosen monster is destroyed, destroy this
card.
[Magical Cylinder]
Normal Trap
-Cancel the attack of 1 opponent's monster. Inflict damage equal
to the monster's Attack rating to opponent's LP.